/******************************************************************************\
* CppObject.hpp *
* A struct stored as Lua userdata when exporting or instantiating objects. *
* *
* *
* Copyright (C) 2005-2013 by Leandro Motta Barros. *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to *
* deal in the Software without restriction, including without limitation the *
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or *
* sell copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS *
* IN THE SOFTWARE. *
\******************************************************************************/
#ifndef _DILUCULUM_CPP_OBJECT_HPP_
#define _DILUCULUM_CPP_OBJECT_HPP_
namespace Diluculum::Impl
{
/** The data that is stored as userdata when a C++ object is exported to
* or instantiated in Lua.
*/
struct CppObject
{
public:
/// Pointer to the actual object.
void* ptr;
/** Should the \c ptr be <tt>delete</tt>d when the userdata is
* garbage-collected in Lua? Essentially, if the object is
* instantiated in Lua, it should be; if it is instantiated in C++,
* it doesn't.
*/
bool deleteMe;
};
} // namespace Diluculum::Impl
#endif // _DILUCULUM_CPP_OBJECT_HPP_