/******************************************************************************\
* Types.hpp *
* The place for assorted types. *
* *
* *
* Copyright (C) 2005-2013 by Leandro Motta Barros. *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to *
* deal in the Software without restriction, including without limitation the *
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or *
* sell copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS *
* IN THE SOFTWARE. *
\******************************************************************************/
#ifndef _DILUCULUM_TYPES_HPP_
#define _DILUCULUM_TYPES_HPP_
#include <map>
#include <vector>
namespace Diluculum
{
class LuaValue;
/** A list of <tt>LuaValue</tt>s. Used, for example, to represent the return
* value of a Lua function call. In this case, the first return value is
* stored at the 0th \c vector position, the second return value at the 1st
* \c vector position and so on.
*/
typedef std::vector<LuaValue> LuaValueList;
/** Type mapping from <tt>LuaValue</tt>s to <tt>LuaValue</tt>s. Think of it
* as a C++ approximation of a Lua table.
*/
typedef std::map<LuaValue, LuaValue> LuaValueMap;
} // namespace Diluculum
#endif // _DILUCULUM_TYPES_HPP_