current commit
200625.1 · test: ensure finish is emitted before destroy
'use strict';

const common = require('../common');
const assert = require('assert');
const net = require('net');

{
  const server = net.createServer(common.mustCall((socket) => {
    socket.end(Buffer.alloc(1024));
  })).listen(0, common.mustCall(() => {
    const socket = net.connect(server.address().port);
    assert.strictEqual(socket.allowHalfOpen, false);
    socket.resume();
    socket.on('end', common.mustCall(() => {
      process.nextTick(() => {
        // Ensure socket is not destroyed straight away
        // without proper shutdown.
        assert(!socket.destroyed);
        server.close();
      });
    }));
    socket.on('finish', common.mustCall(() => {
      assert(!socket.destroyed);
    }));
    socket.on('close', common.mustCall());
  }));
}

{
  const server = net.createServer(common.mustCall((socket) => {
    socket.end(Buffer.alloc(1024));
  })).listen(0, common.mustCall(() => {
    const socket = net.connect(server.address().port);
    assert.strictEqual(socket.allowHalfOpen, false);
    socket.resume();
    socket.on('end', common.mustCall(() => {
      assert(!socket.destroyed);
    }));
    socket.end('asd');
    socket.on('finish', common.mustCall(() => {
      assert(!socket.destroyed);
    }));
    socket.on('close', common.mustCall(() => {
      server.close();
    }));
  }));
}