// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_PROPERTY_CELL_H_
#define V8_OBJECTS_PROPERTY_CELL_H_
#include "src/objects/dependent-code.h"
#include "src/objects/heap-object.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
class FixedArray;
class WeakFixedArray;
V8_OBJECT class PropertyCell : public HeapObject {
public:
// [name]: the name of the global property.
inline Tagged<Name> name() const;
inline void set_name(Tagged<Name> value,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
// [property_details]: details of the global property.
inline Tagged<Smi> property_details_raw() const;
inline Tagged<Smi> property_details_raw(AcquireLoadTag tag) const;
inline void set_property_details_raw(
Tagged<Smi> value, WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
inline void set_property_details_raw(
Tagged<Smi> value, ReleaseStoreTag,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
inline PropertyDetails property_details() const;
inline PropertyDetails property_details(AcquireLoadTag tag) const;
inline void UpdatePropertyDetailsExceptCellType(PropertyDetails details);
// [value]: value of the global property.
inline Tagged<Object> value() const;
inline Tagged<Object> value(AcquireLoadTag) const;
inline void set_value(Tagged<Object> value,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
inline void set_value(Tagged<Object> value, ReleaseStoreTag,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
// [dependent_code]: code that depends on the type of the global property.
inline Tagged<DependentCode> dependent_code() const;
inline void set_dependent_code(Tagged<DependentCode> value,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
// Changes the value and/or property details.
// For global properties:
inline void Transition(PropertyDetails new_details,
DirectHandle<Object> new_value);
// For protectors:
void InvalidateProtector(Isolate* isolate);
static PropertyCellType InitialType(Isolate* isolate, Tagged<Object> value);
// Computes the new type of the cell's contents for the given value, but
// without actually modifying the details.
static PropertyCellType UpdatedType(Isolate* isolate,
Tagged<PropertyCell> cell,
Tagged<Object> value,
PropertyDetails details);
// Prepares property cell at given entry for receiving given value and sets
// that value. As a result the old cell could be invalidated and/or dependent
// code could be deoptimized. Returns the (possibly new) property cell.
static Handle<PropertyCell> PrepareForAndSetValue(
Isolate* isolate, DirectHandle<GlobalDictionary> dictionary,
InternalIndex entry, DirectHandle<Object> value, PropertyDetails details);
void ClearAndInvalidate(Isolate* isolate);
static Handle<PropertyCell> InvalidateAndReplaceEntry(
Isolate* isolate, DirectHandle<GlobalDictionary> dictionary,
InternalIndex entry, PropertyDetails new_details,
DirectHandle<Object> new_value);
// Whether or not the {details} and {value} fit together. This is an
// approximation with false positives.
static bool CheckDataIsCompatible(PropertyDetails details,
Tagged<Object> value);
DECL_PRINTER(PropertyCell)
DECL_VERIFIER(PropertyCell)
private:
friend class Factory;
#ifdef DEBUG
// Whether the property cell can transition to the given state. This is an
// approximation with false positives.
bool CanTransitionTo(PropertyDetails new_details,
Tagged<Object> new_value) const;
#endif // DEBUG
public:
TaggedMember<Name> name_;
TaggedMember<Smi> property_details_raw_;
TaggedMember<Object> value_;
TaggedMember<DependentCode> dependent_code_;
} V8_OBJECT_END;
template <>
struct ObjectTraits<PropertyCell> {
using BodyDescriptor =
FixedBodyDescriptor<offsetof(PropertyCell, name_), sizeof(PropertyCell),
sizeof(PropertyCell)>;
};
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_PROPERTY_CELL_H_