#ifndef SRC_INSPECTOR_NETWORK_AGENT_H_
#define SRC_INSPECTOR_NETWORK_AGENT_H_
#include "env.h"
#include "io_agent.h"
#include "network_requests_buffer.h"
#include "network_resource_manager.h"
#include "node/inspector/protocol/Network.h"
#include <map>
#include <memory>
#include <unordered_map>
namespace node {
namespace inspector {
class NetworkInspector;
class NetworkAgent : public protocol::Network::Backend {
public:
explicit NetworkAgent(
NetworkInspector* inspector,
v8_inspector::V8Inspector* v8_inspector,
Environment* env,
std::shared_ptr<NetworkResourceManager> network_resource_manager);
void Wire(protocol::UberDispatcher* dispatcher);
protocol::DispatchResponse enable(
std::optional<int> in_maxTotalBufferSize,
std::optional<int> in_maxResourceBufferSize) override;
protocol::DispatchResponse disable() override;
protocol::DispatchResponse getRequestPostData(
const protocol::String& in_requestId,
protocol::String* out_postData) override;
protocol::DispatchResponse getResponseBody(
const protocol::String& in_requestId,
protocol::String* out_body,
bool* out_base64Encoded) override;
protocol::DispatchResponse streamResourceContent(
const protocol::String& in_requestId,
protocol::Binary* out_bufferedData) override;
protocol::DispatchResponse loadNetworkResource(
const protocol::String& in_url,
std::unique_ptr<protocol::Network::LoadNetworkResourcePageResult>*
out_resource) override;
void emitNotification(v8::Local<v8::Context> context,
const protocol::String& event,
v8::Local<v8::Object> params);
void requestWillBeSent(v8::Local<v8::Context> context,
v8::Local<v8::Object> params);
void responseReceived(v8::Local<v8::Context> context,
v8::Local<v8::Object> params);
void loadingFailed(v8::Local<v8::Context> context,
v8::Local<v8::Object> params);
void loadingFinished(v8::Local<v8::Context> context,
v8::Local<v8::Object> params);
void dataSent(v8::Local<v8::Context> context, v8::Local<v8::Object> params);
void dataReceived(v8::Local<v8::Context> context,
v8::Local<v8::Object> params);
void webSocketCreated(v8::Local<v8::Context> context,
v8::Local<v8::Object> params);
void webSocketClosed(v8::Local<v8::Context> context,
v8::Local<v8::Object> params);
void webSocketHandshakeResponseReceived(v8::Local<v8::Context> context,
v8::Local<v8::Object> params);
private:
std::unique_ptr<protocol::Network::Headers> createHeadersFromObject(
v8::Local<v8::Context> context, v8::Local<v8::Object> headers_obj);
std::unique_ptr<protocol::Network::Request> createRequestFromObject(
v8::Local<v8::Context> context, v8::Local<v8::Object> request);
std::unique_ptr<protocol::Network::Response> createResponseFromObject(
v8::Local<v8::Context> context, v8::Local<v8::Object> response);
std::unique_ptr<protocol::Network::WebSocketResponse> createWebSocketResponse(
v8::Local<v8::Context> context, v8::Local<v8::Object> response);
NetworkInspector* inspector_;
v8_inspector::V8Inspector* v8_inspector_;
std::shared_ptr<protocol::Network::Frontend> frontend_;
using EventNotifier = void (NetworkAgent::*)(v8::Local<v8::Context> context,
v8::Local<v8::Object>);
std::unordered_map<protocol::String, EventNotifier> event_notifier_map_;
Environment* env_;
std::shared_ptr<NetworkResourceManager> network_resource_manager_;
// Per-resource buffer size in bytes to use when preserving network payloads
// (XHRs, etc).
size_t max_resource_buffer_size_ = 5 * 1024 * 1024; // 5MB
RequestsBuffer requests_;
};
} // namespace inspector
} // namespace node
#endif // SRC_INSPECTOR_NETWORK_AGENT_H_