#include "network_inspector.h"
namespace node {
namespace inspector {
NetworkInspector::NetworkInspector(
Environment* env,
v8_inspector::V8Inspector* v8_inspector,
std::shared_ptr<NetworkResourceManager> network_resource_manager)
: enabled_(false),
env_(env),
network_resource_manager_(std::move(network_resource_manager)) {
network_agent_ = std::make_unique<NetworkAgent>(
this, v8_inspector, env, network_resource_manager_);
}
NetworkInspector::~NetworkInspector() {
network_agent_.reset();
}
void NetworkInspector::Wire(protocol::UberDispatcher* dispatcher) {
network_agent_->Wire(dispatcher);
}
bool NetworkInspector::canEmit(const std::string& domain) {
return domain == "Network";
}
void NetworkInspector::emitNotification(v8::Local<v8::Context> context,
const std::string& domain,
const std::string& method,
v8::Local<v8::Object> params) {
if (domain == "Network") {
network_agent_->emitNotification(context, method, params);
} else {
UNREACHABLE("Unknown domain");
}
}
void NetworkInspector::Enable() {
if (auto agent = env_->inspector_agent()) {
agent->EnableNetworkTracking();
}
enabled_ = true;
}
void NetworkInspector::Disable() {
if (auto agent = env_->inspector_agent()) {
agent->DisableNetworkTracking();
}
enabled_ = false;
}
} // namespace inspector
} // namespace node