'use strict';
// This tests that SEA can load addons packaged as assets by writing them to disk
// and loading them via process.dlopen().
const common = require('../../common');
const { buildSEA, skipIfBuildSEAIsNotSupported } = require('../../common/sea');
skipIfBuildSEAIsNotSupported();
const tmpdir = require('../../common/tmpdir');
const { copyFileSync, rmSync, cpSync } = require('fs');
const {
spawnSyncAndAssert,
} = require('../../common/child_process');
const { join } = require('path');
const fixtures = require('../../common/fixtures');
const addonPath = join(__dirname, 'build', common.buildType, 'binding.node');
const copiedAddonPath = tmpdir.resolve('binding.node');
tmpdir.refresh();
// Copy fixture files to working directory.
const fixtureDir = fixtures.path('sea', 'addon');
cpSync(fixtureDir, tmpdir.path, { recursive: true });
// Copy the built addon to working directory.
copyFileSync(addonPath, copiedAddonPath);
// Generate the SEA using the working directory directly (skip copy).
const outputFile = buildSEA(tmpdir.path);
// Remove the copied addon after it's been packaged into the SEA blob.
rmSync(copiedAddonPath, { force: true });
spawnSyncAndAssert(
outputFile,
[],
{
env: {
...process.env,
NODE_DEBUG_NATIVE: 'SEA',
},
cwd: tmpdir.path,
},
{
stdout: /hello, world/,
},
);