@ 261106.2
current
#include <node.h>
#include <node_object_wrap.h>

using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::ObjectTemplate;
using v8::String;
using v8::Value;

class MyObject : public node::ObjectWrap {
 public:
  static void Init(v8::Local<v8::Object> exports);
  ~MyObject();

 private:
  explicit MyObject(double value = 0);

  static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
  static void PlusOne(const v8::FunctionCallbackInfo<v8::Value>& args);

  double value_;
};

MyObject::MyObject(double value) : value_(value) {}

MyObject::~MyObject() {}

void MyObject::Init(Local<Object> exports) {
  Isolate* isolate = Isolate::GetCurrent();
  Local<Context> context = isolate->GetCurrentContext();

  Local<ObjectTemplate> addon_data_tpl = ObjectTemplate::New(isolate);
  addon_data_tpl->SetInternalFieldCount(1);  // 1 field for the MyObject::New()
  Local<Object> addon_data =
      addon_data_tpl->NewInstance(context).ToLocalChecked();

  // Prepare constructor template
  Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New, addon_data);
  tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject").ToLocalChecked());
  tpl->InstanceTemplate()->SetInternalFieldCount(1);

  // Prototype
  NODE_SET_PROTOTYPE_METHOD(tpl, "plusOne", PlusOne);

  Local<Function> constructor = tpl->GetFunction(context).ToLocalChecked();
  addon_data->SetInternalField(0, constructor);
  exports
      ->Set(context,
            String::NewFromUtf8(isolate, "MyObject").ToLocalChecked(),
            constructor)
      .FromJust();
}

void MyObject::New(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();

  if (args.IsConstructCall()) {
    // Invoked as constructor: `new MyObject(...)`
    double value =
        args[0]->IsUndefined() ? 0 : args[0]->NumberValue(context).FromMaybe(0);
    MyObject* obj = new MyObject(value);
    obj->Wrap(args.This());
    args.GetReturnValue().Set(args.This());
  } else {
    // Invoked as plain function `MyObject(...)`, turn into construct call.
    const int argc = 1;
    Local<Value> argv[argc] = {args[0]};
    Local<Function> cons = args.Data()
                               .As<Object>()
                               ->GetInternalField(0)
                               .As<Value>()
                               .As<Function>();
    Local<Object> result =
        cons->NewInstance(context, argc, argv).ToLocalChecked();
    args.GetReturnValue().Set(result);
  }
}

void MyObject::PlusOne(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.This());
  obj->value_ += 1;

  args.GetReturnValue().Set(Number::New(isolate, obj->value_));
}

void InitAll(Local<Object> exports) {
  MyObject::Init(exports);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, InitAll)