// Copyright 2023 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/base/platform/platform.h"
namespace v8 {
namespace base {
namespace {
// A pointer to current thread's stack beginning.
thread_local void* thread_stack_start = nullptr;
// A pointer to current thread's reserved stack limit.
thread_local void* thread_reserved_stack_limit = nullptr;
} // namespace
// static
Stack::StackSlot Stack::GetStackStartUnchecked() {
if (!thread_stack_start) {
thread_stack_start = ObtainCurrentThreadStackStart();
}
return thread_stack_start;
}
// static
Stack::StackSlot Stack::GetReservedStackLimit() {
if (!thread_reserved_stack_limit) {
thread_reserved_stack_limit = ObtainCurrentThreadStackReservedLimit();
}
return thread_reserved_stack_limit;
}
// static
Stack::StackSlot Stack::GetStackStart() { return GetStackStartUnchecked(); }
// static
int OS::GetCurrentThreadId() {
static thread_local int id = GetCurrentThreadIdInternal();
return id;
}
} // namespace base
} // namespace v8