#include "myobject.h"
#include <napi.h>
#include <uv.h>
MyObject::MyObject(const Napi::CallbackInfo& info)
: Napi::ObjectWrap<MyObject>(info) {
this->val_ = info[0].As<Napi::Number>().DoubleValue();
};
void MyObject::Init(Napi::Env env, Napi::Object exports) {
Napi::Function func = DefineClass(env, "MyObject", {});
Napi::FunctionReference* constructor = new Napi::FunctionReference();
*constructor = Napi::Persistent(func);
env.SetInstanceData(constructor); // NOTE: this assumes only 1 class is
// exported for multiple exported classes,
// need a struct or other mechanism
exports.Set("MyObject", func);
}
Napi::Object MyObject::NewInstance(Napi::Env env, Napi::Value arg) {
Napi::Object obj = env.GetInstanceData<Napi::FunctionReference>()->New({arg});
return obj;
}