260128.2 · 071a9eb70a49db06f97cd167ac47886e43107de5
feat(emulator): Implement win32-input-mode
reading declarations
Changes to mouse_test.go. All files
@@ -282,7 +282,7 @@ func TestMouseEvents(t *testing.T) { Position: vt.Coord{X: 2, Y: 3}, Button: vt.Button4, Down: true,- Mod: vt.ModShift,+ Mod: vt.ModRShift, Motion: false, }) if me, ok := getMouseEvent(t, s); !ok {@@ -298,7 +298,7 @@ func TestMouseEvents(t *testing.T) { Position: vt.Coord{X: 2, Y: 3}, Button: vt.Button4, Down: false,- Mod: vt.ModShift,+ Mod: vt.ModRShift, Motion: false, }) if me, ok := getMouseEvent(t, s); !ok {@@ -311,7 +311,7 @@ func TestMouseEvents(t *testing.T) { Position: vt.Coord{X: 2, Y: 3}, Button: vt.Button5, Down: true,- Mod: vt.ModShift,+ Mod: vt.ModRShift, Motion: false, }) if me, ok := getMouseEvent(t, s); !ok {@@ -329,7 +329,7 @@ func TestMouseEvents(t *testing.T) { Position: vt.Coord{X: 2, Y: 3}, Button: vt.Button6, Down: true,- Mod: vt.ModShift,+ Mod: vt.ModRShift, Motion: false, }) if me, ok := getMouseEvent(t, s); !ok {@@ -347,7 +347,7 @@ func TestMouseEvents(t *testing.T) { Position: vt.Coord{X: 2, Y: 3}, Button: vt.Button7, Down: true,- Mod: vt.ModShift,+ Mod: vt.ModRShift, Motion: false, }) if me, ok := getMouseEvent(t, s); !ok {