/*
* Copyright 2021 WebAssembly Community Group participants
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef wasm_tools_fuzzing_heap_types_h
#define wasm_tools_fuzzing_heap_types_h
#include "tools/fuzzing/random.h"
#include "wasm-type.h"
#include "wasm.h"
#include <optional>
#include <vector>
namespace wasm {
struct HeapTypeGenerator {
// The builder containing the randomly generated types.
TypeBuilder builder;
// The intended subtypes of each built type.
std::vector<std::vector<Index>> subtypeIndices;
// The intended descriptor of each built type.
std::vector<std::optional<Index>> descriptorIndices;
// Create a populated `HeapTypeGenerator` with `n` random HeapTypes with
// interesting subtyping.
static HeapTypeGenerator create(Random& rand, FeatureSet features, size_t n);
// Given a sequence of newly-built heap types, produce a sequence of similar
// or identical types that are all inhabitable, i.e. that are possible to
// create values for.
static std::vector<HeapType>
makeInhabitable(const std::vector<HeapType>& types);
// Returns the types in the input that are inhabitable.
static std::vector<HeapType>
getInhabitable(const std::vector<HeapType>& types);
};
} // namespace wasm
#endif // wasm_tools_fuzzing_heap_types_h