/******************************************************************************\
* Copyright (c) 2016, Robert van Engelen, Genivia Inc. All rights reserved. *
* *
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* modification, are permitted provided that the following conditions are met: *
* *
* (1) Redistributions of source code must retain the above copyright notice, *
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* (2) Redistributions in binary form must reproduce the above copyright *
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED *
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\******************************************************************************/
/**
@file timer.h
@brief Measure elapsed wall-clock time in milliseconds
@author Robert van Engelen - engelen@genivia.com
@copyright (c) 2016-2020, Robert van Engelen, Genivia Inc. All rights reserved.
@copyright (c) BSD-3 License - see LICENSE.txt
*/
#ifndef REFLEX_TIMER_H
#define REFLEX_TIMER_H
#if defined(__WIN32__) || defined(_WIN32) || defined(WIN32) || defined(_WIN64) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__MINGW64__) || defined(__BORLANDC__)
// disable min/max macros to use std::min and std::max
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
namespace reflex {
typedef SYSTEMTIME timer_type;
/// Start timer.
inline void timer_start(timer_type& t) ///< timer to be initialized
{
GetLocalTime(&t);
}
/// Return elapsed time in milliseconds (ms) since the last call up to 1 minute (wraps if elapsed time exceeds 1 minute!)
inline float timer_elapsed(timer_type& t) ///< timer to be updated
{
timer_type now;
GetLocalTime(&now);
float ms = now.wMilliseconds;
ms -= t.wMilliseconds;
t.wMilliseconds = now.wMilliseconds;
ms += 1000.0f * (now.wSecond - t.wSecond);
t.wSecond = now.wSecond;
if (ms < 0.0)
ms += 60000.0;
return ms;
}
} // namespace reflex
#else
#include <cstddef>
#include <sys/time.h>
namespace reflex {
typedef timeval timer_type;
/// Start timer.
inline void timer_start(timer_type& t) ///< timer to be initialized
{
gettimeofday(&t, NULL);
}
/// Return elapsed time in milliseconds (ms) with microsecond precision since the last call up to 1 minute (wraps if elapsed time exceeds 1 minute!)
inline float timer_elapsed(timer_type& t) ///< timer to be updated
{
timer_type now;
gettimeofday(&now, NULL);
float ms = now.tv_usec;
ms -= t.tv_usec;
t.tv_usec = now.tv_usec;
ms = 1000.0 * (now.tv_sec - t.tv_sec) + ms/1000.0;
t.tv_sec = now.tv_sec;
if (ms < 0.0)
ms += 60000.0;
return ms;
}
} // namespace reflex
#endif
#endif